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    What happens when you release the sources of a commercial game?

    Filed under: News;

    I read every now and again questions why they should release the source code for a program or a game. What made sense because of the fruits of his labor would be to “give away”. The reasons for or against the releasing of the code may be very different, but I think it's good times reading directly from developers, which has since shown the release of their code eventually.What happened in the end? Was it worth it? The developers of Canabalt and Auquria have taken the “Step into Freedom” and report in detail about their experiences.

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    Blog of Semi Secret of the founders of indie labels Adam Saltsman writes about the background to the release of the code of Canabalt as open source. The engine and major components of the game have been released under the MIT license, while the graphics, music and other parts remained under a proprietary license. We may at any game developers use to create their own works, but it may not a clone of the game are sold.

    I would not want to translate the whole post from Adam, but the main points I just want to have available here on the blog. What has brought the label to release the code? Adam writes that a lot of concerns, but after the release of some wonderful things have happened:

    Other parts of the code developers use to access the engine of the game based on their own creations to the market. Thus, for example Connectrode Basie was on of Canabalt.The sales of the year Canabalt remained more or less stable. The release of the source code did not prevent the successful commercialization of the game.Even a few blatant clone could eventually be interpreted as a positive result. The clones could be quickly removed because of copyright violations and reporting cared about this event for additional sales.Because the source code of the game is easily accessible and well organized, commercial negotiations with bargaining games were much easier. If interested, you could dieVerkäufer point directly to the source code.Independent developers from the “homebrew scene” have taken the chance and the game ported to different platforms. There are now even a C64 version of the game [Note from me: In the end, the ports free publicity for the game.]In the same horn pushes

    Also Alec Holowka of Infinite Ammo, which is behind the action adventure game Aquaria. He writes for the release of the source code by Aquaria ultimately about similar experiences. The release of the code would be a win-win-win scenario: You could still make money, other developers could benefit from and contribute code to the code a bit and sometimes start their own business.

    Release the source code by Aquaria proved to be a really good idea. Numerous small bugs in the game could be dealt with immediately through the community. Similarly, changes have been introduced into the modding capabilities, making it easier to implement new functions was in the game.

    Also start the community to port the game to other platforms. One of the independent developer was Andrew Church, who brought the game to the PSP. About him, I realized that it should be possible to port the game on iOS. Instead I have to find a developer could easily fall back to Andrew. It's just great working with people who love what they do. In addition, an interesting open-source platform to show their skills.

    Ultimately, it all

    Are nothing new, the motivation behind open source software can be read for years in the Wikipedia. OSS is not only an opportunity for projects to receive support from the community, but also just a terrific springboard into the world of software development. Still nice to hear again a clear conclusion PRO Open Source.
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